Marking two decades since Guitar Hero hit the market in North America, offering everyday gamers the opportunity to become rock legends. Figuratively speaking, but try telling that anyone who has mastered the epic lengthy guitar solo before an enthusiastic crowd of friends.
Created by Harmonix, the game gave players a plastic guitar peripheral to follow coloured notes scrolling down the screen synchronized to the music. Each riff mimicked specific notes, creating the sensation of an authentic performance.
The studio had already experimented with rhythm games before partnering with the publisher, which was acquired by Activision during the mid-2000s. Together, they established the groundwork for an unlikely billion-dollar franchise which made a remarkable impact on numerous musicians included, introducing decades-old bands to millions of gaming enthusiasts.
Michael Dornbrook, ex-chief operating officer from the developer, recalls the initial financial challenges of licensing the recordings – despite the fact initial releases primarily featured cover versions.
“We reproduced every song since the dollar figure prohibitive,” he says. “Despite having the publishing rights alone, it was nearly impossible. We failed to secure bands like legendary groups – the publisher was operating on a shoestring budget, and our team was fairly certain the project would flop. But once the game took off, album purchases and radio play increased, all artists desired to be in.”
He adds: “Among the amazing things was how many mothers and fathers reached out and thanked us for exposing their children to the songs they loved. It became a multigenerational thing.”
Timeless Music Finds Younger Fans
Northern Irish group the Answer included their track in the 2008 release the popular installment. Guitarist Paul Mahon remembers how the series brought classic rock to the forefront: “Guitar Hero provided a larger, younger audience. Generally such music was considered music that was past it, but then when it was featured on the game young people discovered it, abruptly it became trendy. That legitimised it, and got rid of the outdated label. It gave all our music renewed popularity.”
At that time, the Answer’s debut album was still unreleased stateside, meaning the game was a key medium for exposure for the group during their US tour opening for AC/DC. “Their crew had on the song during travel, and several recognized us thanks to the game,” Mahon says.
Major Band Titles Enduring Influence
Rock’s biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized game editions that focused on their music collections and related lore, imagery and legendary status. In the case of, the Aerosmith edition, reportedly earned the group greater revenue than any of their studio albums. It moved well over 500,000 copies in its first week, and sales of Aerosmith’s music saw an increase of up to 40% at a time as the industry was already collapsing.
Guitar Hero continues to inspire quick-handed dedication among its fans. Recently, a streamer completed an impressive attempt featuring the challenging track – a notoriously difficult power-metal song made popular by Guitar Hero – using a fan-made version, a no-cost alternative with similar gameplay but an array of personalization features. The song is challenging even in expert mode, not to mention played at increased tempo while hitting every one of its near 4,000 notes. They stated it took nine months to accomplish.
“The game offers a, fantasy thing. Just as with other games, that doesn’t mean you ought to use a real gun and go to war,” says musician the artist.
DragonForce had already wrapped up a successful tour when Through the Fire and Flames was featured in the third game, but Li says it turned them into a household name. “I recall our distributors informing us that our selling albums like crazy,” he shares. “It exploded when we next toured, and we performed right ahead of the headliners on the Mayhem festival.”
In fact, DragonForce’s exposure via the game was so immense that it risked overshadow all other the band has done. Recently, the song was used in promotional material for Despicable Me 4. “In the past I thought differently, but I’ve made peace with it,” Li says. “Should you just listen to one DragonForce song, it’s totally cool – everyone’s got a unique path in music and I'm pleased we played a role of people’s lives”.
Enduring Impact from the Plastic Guitar
The best promotion, be it for automobiles, apparel or video games, extends beyond mere transactions – it evokes a desire. Was the game able to harness this? “That’s exactly what our team trying to create,” Dornbrook says. “The excitement of performing as a rock star in the spotlight. Since the beginning, the co-founders believed humans have a natural human desire to create songs, and their goal was to use technology to enable everyone to do it”.
The majority installments were released over a mere half-decade from 2005 to 2010, including spin-offs such as the DJ version, complete with a turntable controller, and the band-focused game. After that, corporate focus in plastic instruments died down, except for a brief comeback several years later.
Games such as Clone Hero and newer releases have maintained the scene active, and there’s expectations of a new product from the original publisher on the way. A new studio has entered work on its debut music game. The initial creators are participating as special advisers. Is the world prepared to welcome a new entry in the spirit of the classic?
“We thought such titles might become similar to sports games allowing annual releases,” Dornbrook says. “There’s so much new music it could remain evergreen, so I’ve always been hopeful. It's entirely possible why it can’t persist with new generations.”